1. Monolith Productions
Software Engineer (Combat, Abilities, and Client code)
- Maintained, designed, and programmed (using LIVE-design) combat and ability system.
- As Combat Strike Team Lead, managed combat tasks and meetings.
- Assisted in creating an ability system foundation and ability execution pipeline using C++ and Python.
- Designed and executed ability/item balance and validation.
- Managed, led, and provided solo engineering support for major combat/abilities revision.