The Agency is being developed at Sony Online Entertainment – Seattle by a large team. It is intended to be released in 2010.
During my first six months working on the Agency, I assisted with prototyping new gameplay ideas using the Unreal 3 engine with UnrealScript. The remainder of my time on The Agency was spent developing a skill system which was integrated into the Unreal 3 engine and exposed functionality into UnrealScript. Development of the skill system entailed creating a system that allowed designers to input desired features, utilized the capabilities of the Unreal 3 engine optimally, and called on previous knowledge built during work on The Matrix Online.
● Increased exposure to Unreal 3 engine and UnrealScript
● Advanced experience managing meetings and creating task lists from meeting discussions
● Improved understanding of client server architecture
● Experience with agile development process (SCRUM)